using UnityEngine;

namespace RimWorld.Planet;

public abstract class WorldCameraConfig
{
	public float dollyRateKeys = 170f;

	public float dollyRateScreenEdge = 125f;

	public float camRotationDecayFactor = 0.9f;

	public float rotationSpeedScale = 0.3f;

	public float zoomSpeed = 2.6f;

	public float zoomPreserveFactor;

	public bool smoothZoom;

	public virtual void ConfigFixedUpdate_60(ref Vector2 rotationVelocity)
	{
	}

	public virtual void ConfigOnGUI()
	{
	}
}
